السبت، 16 يناير 2016

Naruto Shippuden: Ultimate Ninja Storm 4

Naruto Shippuden: Ultimate Ninja Storm 4

From Wikipedia, the free encyclopedia
Naruto Shippuden: Ultimate Ninja Storm 4
NSUNS4 game cover.png
Developer(s)CyberConnect2
Publisher(s)Bandai Namco Entertainment
Composer(s)Chikayo Fukuda
SeriesNaruto: Ultimate Ninja
PlatformsMicrosoft Windows
PlayStation 4
Xbox One
Release date(s)
  • JP February 4, 2016[1]
  • NA February 9, 2016
  • EU February 5, 2016[2]
  • LA February 9, 2016
Genre(s)FightingAction
Mode(s)Single-player
Multiplayer
Naruto Shippuden: Ultimate Ninja Storm 4, known in Japan as Naruto Shippūden: Narutimate Storm 4 (JapaneseNARUTO-ナルト- 疾風伝ナルティメットストーム 4 HepburnNaruto Shippūden: Narutimetto Sutōmu 4?)[3] is the sixth and final installment of the Ultimate Ninja Storm series, is an upcoming fighting gamedeveloped by CyberConnect2 and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4, Xbox One, and Steam as part of the Naruto: Ultimate Ninja series, based on the manga Naruto by Masashi Kishimoto. It is the sequel to Naruto Shippuden: Ultimate Ninja Storm 3, and will be the first Naruto: Ultimate Ninja Storm installment built for PlayStation 4 and Xbox One. It will cover the final arcs of the Naruto storyline, therefore making it the last installment in the series.[4] 



Gameplay[edit]

Ultimate Ninja Storm 4 features gameplay akin to that of previous games in the series, in which players battle each other in 3D arenas. A returning feature which was omissed since the original Ultimate Ninja Storm is the ability to Wall Run. Players will be able to dynamically take to battle to the sides of the arenas, and battle on the walls of each stage. A major change to the feature is the ability to have one character be on the wall, while the other stays on the field. Originally the second player was automatically moved to the wall, to keep the battle flowing and the system in check. The option to select one of three different fighting types has been removed, which was introduced in Naruto Shippuden: Ultimate Ninja Storm Revolution, restoring the previous system of Ultimate Jutsu and Awakenings seen in the rest of the series. Another new feature is the ability to swap characters during battle, similar to games like Marvel vs. Capcom 3. Awakenings and ultimate jutsus from previous games also return, and can now be shared between the switchable characters, meaning players can build up their meter with one character, switch to the other and use said abilities with the other character. However, the characters will now all share the same life bar. Also new to the franchise is the ability to break weapons and armor, both in free battle and boss battles. To support this, they have added the ability to create elemental damage; For example, fire can burn away clothing. Players can, however, extinguish the fire by moving around quickly throughout the area or by getting hit with water attacks.

Development[edit]

Hiroshi Matsuyama stated that he wanted the game's life to be as long as possible. In order to achieve this, he and his team made significant changes to the game's combat mechanics, which will include a new system of strategy developed exclusively for the game, as well as changes to the game's internal combat and damage system. The team has also taken on board the feedback given from the Naruto gaming community and has focused on the addition of more story based elements, rather than the traditional jump from fight to fight. The game is set to feature the largest number of fighters in the series history. The roster will include fighters from the entire Naruto universe, including characters from The Last: Naruto the Movie and Boruto: Naruto the Movie, also making Storm 4the second game in the series after Naruto: Ultimate Ninja 2 to feature characters from a Naruto movie, as well as the first such game to be released internationally, since the guest character Doto Kazahana is only featured in the Japanese release of Ultimate Ninja 2. It is speculated that all existing support characters will become fully playable due to the new Leader Swap system. The game was playable to the public for the first time at Gamescom 2015. In August 2015 it was announced that the game would be delayed until February 2016.[1][2] The reason cited for the delay was to make the game more authentic and up-to-date.[2]















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